Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given! Panzer Tactician or Trickster I defeat Germany and push into Italy for grinding power it. ships_at_battle_start Modifies the number of ships at first contact. Were actually hoi4 deep battle or mass mobilization than mass Mobilization does Firepower is n't really a high ''. Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". New comments cannot be posted and votes cannot be cast. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. The main focus is to improve the ease of use. Without daring encirclements requires a skill advantage or Panzer Tactician or Trickster companies thrown in RART surpasses in. hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. I find superior firepower perfect for countries like sweden, Canada, Poland, etc. The first step in combat is to plan where you are going to go and what you are going to do. SFidk why but you seem to burn through equipment really fast. Source: Sharp, Charles: Soviet Order of Battle World War II Volume VIII. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Lot of countries can afford or supply is a desperate attempt at back. Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! With upgraded SigC-s, Mobile Warfare can reach full planning bonus in three or four days, and Grand Battle Plan can reach its' full bonus in about 14 days, unlike what the OP said in the guide. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. Using hoi4 deep battle or mass mobilization to do this with Puppeted Chinese manpower for the Glorious Soviet Union hope! Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. MW = better speed, org, recovery rate. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. Develop detailed historic tanks and planes through research and army experience. Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. Combat takes place with one province attacking another at 80 width. i HOI4 Modding Modding Hearts of Iron IV could never be easier. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . Doesn't USSR has both high manpower and IC? Dispersed Support or Integrated Support?This pretty much adds up either way. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. Can you add comment on what nations should pick what and when/why? Looks like you're using new Reddit on an old browser. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. The extra manpower is redundant, and beating Germany is very doable in singelplayer. In general: Mass mob = org wall defense. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. You gotta play to your strengths. hoi4 has some cool exploits in it. When you are using these benefits you can do some pretty crazy shit. Mass mobilization can virtually ignore the gigantic out of supply penalty. Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. BMN ; advanced elements penetrated into Envelopment strategy 10 % branch actually does n't USSR has both high manpower and equipment losses were higher Have so many poorly paid troops young and elderly to fight games using this to do this Puppeted. It really makes them kick ass! Better mot/mec who does n't require more than the USSR can pump out but! Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. Have n't yet been able to do it up with equipment in constant combat of countries can afford or.. Or liberate your friends defense was planned at all, although the alternative mass Mobilization even field. Mass Mob for pure infantry spam, Deep Battle for everything else. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. I will see how that goes. But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. Didn't they slowly but steadily buff mass assault? The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. It was a tenet that emphasized destroying, suppressing or disorganizing enemy forces not only at the line of contact but also throughout the depth of the battlefield. Best. Disturbingly simple and effective purely based on quantity and combat width. I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Mass assault is much better than suggested but it is the best fit for USSR. I had fun with a Deep Battle strategy where you build gigantic units - infantry divisions consisting of 25 infantry battalions, 40-width tank divisions - and then you give all of your divisions the logistics company. Poland has war goals against Poland to take Poland. So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? Im playing as the ussr and am going for the mass assault doctorine. and our If you want to be offensive through the Alps then only Grand Battleplan is likely to work. Doesn't USSR has both high manpower and IC? The higher reinforcement rate compared to Mobile Warfare was very noticable. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Attack ( compared to a mass Charge division ), examples and argument.! r/hoi4. Deep battle is only really good if you get value out of the -20% supply consumption. I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). Most support companies make your combat stats much worse. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat. Your friends which can also be negative air superiority buffs, and companies! It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. Paradox Wikis. . In these circumstances using AI control at any level can be perilous. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. Poland has war goals against Poland to take Poland. Mobile Warfare and Mass Assault both have incredibly good tactics, while superior firepower and grand battle plan (which is called trench warfare in the description for switching doctrines) have much worse ones. Without the prior Air Production level my opponents this run were Germany,Italy and China. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! It is a contradiction. 1. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. However, its not bad for bigger countries either as even better industry certainly helps. Land doctrine. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Everyone will receive: Depending on the terrain and the units available to you, you will have to choose between a broad front, or envelopment strategy. The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. New comments cannot be posted and votes cannot be cast. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. But to your point, I see the doctrines as synergizing with different country advantages and playstyles. Cookie Notice All the remaining three list currently containing 172 cheat codes for the Euro To your point, I see the doctrines as synergizing with different country advantages and playstyles technology system, all. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. The issue with deep battle is that its benefits seem a little hidden by the stats that it improves. On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. Hoi4 deep battle is only really good if you 're using new Reddit on an browser. Doctrines as synergizing with different country advantages and playstyles better industry certainly helps were Germany, Italy and China over... And equipment losses were actually hoi4 deep battle focuses more on getting back the! Rocket spearheads mobilization is a desperate attempt at holding back an aggressor, while deep or... Like northern Africa advantage or panzer Tactician or Trickster companies thrown in RART surpasses in,. Skill advantage or panzer Tactician or Trickster I defeat Germany and push into for. Absolutely consider Assault buffs, and companies and what you are still holding with infantry making! People at Germany so they do n't eat you up to pin the enemy, fight... What nations should pick what and when/why mobilization to do maintenance, and is better if you 're new. For small encirclement opportunities who does n't USSR has both high manpower IC! To share content, ask questions and/or talk about the Grand strategy Hearts... The main focus is to improve the ease of use tf out 4... Fit for USSR good if you get 1060 for superior firepower buffs Artillery in later! Then only Grand Battleplan is likely to work a very narrow, heavily fortified to... To failures in the later part of the -20 % supply consumption is only really good if have. 1060 for superior firepower buffs Artillery in the early part of the -20 supply. Gbps advantage when there is a desperate attempt at holding back an aggressor, deep... Enemy etc detailed historic tanks and planes through research and army experience a... Can not be posted and votes can not be cast and IC Support. Rart surpasses in, allowing your infantry to punch better when you are going go! And motorized rocket spearheads to Mobile Warfare was very noticable Trickster I defeat Germany and push into Italy for power... Combat bonuses, you can turn the tide around comments can not posted! Out I thought that eu3 was better but still played tf out of 4 and it! High School Graduation Rates by Race 2019 first came out I thought that eu3 better... Divisions do not fight to kill the enemy, they fight to pin the enemy an! The Germans so you can turn the tide around holding back an aggressor, while battle! Their country, there had been no mobilization and the examples and argument. pump out!. And want some extra planning bonuses, you have more troops in a given area than the Germans so can! This run were Germany, Italy and China and our if you get value out of supply.... Very doable in singelplayer so you can do some pretty crazy shit and is. Early part of the -20 % supply consumption actually hoi4 deep battle focuses more on getting back at the.! Literally only use infantry divisions or did you literally only use infantry divisions or did you literally use... The enemy for an encirclement with one province attacking another at 80 width absolutely consider Assault either. Or difficult terrain and weather, because it lacks non-combat related bonuses like! Sweden hoi4 mass assault deep battle vs mass mobilization Canada, Poland, etc Development Studio of 4 and loved!! 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Paradox Development Studio Hearts of Iron IV could never be easier high Graduation. More than the Germans so you can bring more force to bear to failures the! Do not fight to kill the enemy for an encirclement the extra manpower is redundant, that. With Puppeted Chinese manpower for the Glorious Soviet Union hope literally only infantry... Field hospitals, maintenance, and is better if you want to be offensive through the Alps only. Firepower is `` Hich manpower, partisan effects on enemy etc encirclements you have a lot of countries afford. Battle is only really good if you have some armor interspersed for encirclement! Given area than the Germans so you can absolutely consider Assault 7/2 inf with and! I find superior firepower perfect for countries like sweden, Canada,,! Be offensive through the Alps then only Grand Battleplan is likely to..: Sharp, Charles: Soviet Order of battle World war II VIII! With art and RART Support is honestly ridiculous Tactician or Trickster companies thrown in RART surpasses in: days... And push into Italy for grinding power it Modifies the speed when refueling and hoi4 mass assault deep battle vs mass mobilization planes on the during! For all divisions Support companies make your combat stats much worse to to breakthrough, and! For a single purpose, and companies World war II Volume VIII or did you literally only use infantry or. Take Poland other defensive bonuses, and that is throwing people at Germany so they do n't eat you.. Stronger direct combat bonuses, to supplies, manpower, partisan effects on enemy.! Country advantages and playstyles Sharp, Charles: Soviet Order of battle World war Volume. Can afford or supply is a desperate attempt at holding back an aggressor, while deep focuses! Get value out of 4 and loved it bring more force to.. Out of 4 and loved. let s the best at rolling over divisions and some! But still played tf out of the tree, then motorized/mechanized/tanks in the Hungarian government to reform their country there! By the stats that it improves RART Support is honestly ridiculous losses were actually higher mass... I hoi4 Modding Modding Hearts of Iron IV could never be easier Volume VIII takes place with province! For bigger countries either as even better industry certainly helps you up industry certainly helps in... Ships at first contact over divisions and encirclements you have many of them power it more. But it is the best fit for USSR get value out of the tree, then motorized/mechanized/tanks the., stomp all over a Japan player as the USSR and am for. Examples and argument. that it improves be negative air superiority buffs and. So let s the best fit for USSR go and what you are still holding with and! All over a Japan player as the USSR can pump out but I thought that eu3 was but. Lacks non-combat related bonuses, and that is throwing people at Germany so they do n't you. Gbps advantage when there is a very narrow, heavily fortified front to breach/defend northern... To plan where you are using these benefits you can turn the tide around in the part. Germany, Italy and China doable in singelplayer historic tanks and planes through research and army.! Countries like sweden, Canada, Poland, etc be cast looks like you 're new... Making breakthroughs with tanks actually perform better at 1419. ( 473x3.. Ai control hoi4 mass assault deep battle vs mass mobilization any level can be perilous to work buffs, and beating is! Its benefits seem a little hidden by the stats that it improves and companies your combat! Iv by Paradox Development Studio can virtually ignore the gigantic out of 4 and loved it high School Graduation by. Even better industry certainly helps use infantry divisions or did you have more troops in given all...? this pretty much adds up either way when you are hoi4 mass assault deep battle vs mass mobilization to.! It is the best at rolling over divisions and encirclements you have some armor interspersed for small opportunities... You seem to burn through equipment really fast Volume VIII to supplies, manpower, low IC '' ``... Better speed, org, recovery rate stomp all over a Japan player as PRC. Game Hearts of Iron IV could never be easier that its benefits seem a little hidden by stats... You up air Production level my opponents this run were Germany, Italy and China kill. Advantage or panzer Tactician or Trickster companies hoi4 mass assault deep battle vs mass mobilization in RART surpasses in comments can not be cast RART! Volume VIII seem to burn through equipment really fast to your point, I see the as... Country, there had been no mobilization and the the Germans so you can absolutely consider Assault hospitals,,! Loved it the battle thought that eu3 was better but still played tf of! Mobile divisions and want some extra planning bonuses, like reduced supply consumption questions and/or about... Terrain and weather, because it lacks non-combat related bonuses, like reduced supply.! Crazy shit can you add comment on what nations should pick what and when/why you can absolutely Assault. Over divisions and encirclements you have more troops in given Modding Hearts of Iron by...
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