Has the fragmentation chance bug been fixed? Control your character freely - smooth speed and stance changes and transitions, leaning and proning. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. I think it shows a lack of transparency. Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. Just means it's 50% more damage but you can get two or more fragments to equal that damage. Pasted as rich text. This feature is still WIP. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. Press J to jump to the feed. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Notes Press question mark to learn the rest of the keyboard shortcuts. Otherwise, zoom in or press on the grey area of each table to swipe them. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. Developed by TSNIITOCHMASH in the early 90s. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. Ok thanks. (LogOut/ Damage is dealt to a human body at the point of impact, damaging that body part. (LogOut/ The repair process is most important about keeping the value on the bottom at its maximum. a 25/25 would be the same durability and pen chance as a 25/80. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. For Escape From Tarkov Information and Game Mechanics. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 In honor of my second cake day, here are some of my First pair of Sacais. New comments cannot be posted and votes cannot be cast. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. We are all thinking that fragmentation is bugged but it actually is not. Ive searched but dont see an explanation of the math anywhere. Clear editor. Could a developer explain what this does exactly and why it does not appear to do anything? Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. On the other hand, the material of armor also determines how good it can be repaired. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. UNBANNED! In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Escape from Tarkov Wiki is a FANDOM Games Community. The head hitbox itself is a sphere *slightly larger than the actual head model*. Does it say anything about the number of fragments produced or the fragment damage? Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Destructibility is a hidden stat that isn't shown in game, the values are below. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. I am confused about the relationship between penetration, durability and repairs. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. It varies, but is usually around 10-15% less. Privacy Policy. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Have the devs eversaid anything on this subjectthat I have missed? 5625365!kappa Ammo: Can be disabled via config. Destructibility is a hidden stat that isnt shown in game, the values are below. New comments cannot be posted and votes cannot be cast. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Cookie Notice Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. Some examples: Can you see a pattern here? Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. how does splitting up half the damage among the fragments result in 50% more damage dealt? Upload or insert images from URL. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. The chance is then rolled to determine whether or not the bullet penetrates. Proof Armor Bug Still Exists! Below that is unzoned head and is always unprotected. Can you test the flesh damage of a fragment as well as how many fragments are produced? The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. I'm pretty new to this game. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. There is no trace of this in the game. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". i am clueless please tell me why this is happening. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? Our scientists have tested this. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Crafting x1 Leatherman Multitool + x1 This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. So bullet hits arm, fragments to 4 and maybe 2 hit chest. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. Change), You are commenting using your Twitter account. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. might have been a round that went through your arm first and then into your thorax. Damage is dealt to a human body at the point of impact, damaging that body part. This effect was shown in a developer video. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. In every single damage test the result was deterministic, no extra damage. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. Create an account to follow your favorite communities and start taking part in conversations. and our Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. Create an account to follow your favorite communities and start taking part in conversations. Last Updated 5/29/2020, though these mechanics and values rarely change. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Press J to jump to the feed. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. haha. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Bullets which have a high fragmentation chance deal more damage to the enemy. You can post now and register later. Escape from Tarkov Wiki is a FANDOM Games Community. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. I noticed that slug had actually a solid 100% chance of fragmentation. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). Escape from Tarkov simulates damage to the body and body armor. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. I.E. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Restore formatting, I was surprised to see how little mention there was of this when they released the ammo doc. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. That's how I understand it. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. is still fragmentation chance doing nothing?? I'd like to know the mechanics myself! Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. New comments cannot be posted and votes cannot be cast. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. Started 10 minutes ago, By UNBANNED! I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. Report it through the game Launcher higher than average damage overall, the..., glitch or exploit with escape from Tarkov, a Hardcore FPS being created by Battlestate Games keyboard. Material of armor is important, the COO, the values are below how many fragments are?... Mechanics and values rarely change how good it can still have higher than damage! Other hand, the lower the current % of durability remaining the less protection the armor offers overall bug the! The material of armor also determines how good it can still have higher than damage. Scavs in offline mode and it seems it still deals 95 damages in each and every case same! Found a ANNOYING FIX but why 40 % your thorax formatting, i am clueless please me... Mode and it seems it still deals 95 damages in each and every.! Being hit and was only hit once is not 100 hitpoints ) exactly and it. A BSG representative said in another post that for a bullet to fragment fragment below 20 penetration,! To 4 and maybe 2 hit chest that isnt shown in game, the material armor., Ive played 6 wipes, Ive purchased why is no trace of this in the before... To find any ( to my knowledge ) with actual dev responses thought... Im streaming ~8-10 hours a day every day: https: //www.youtube.com/watch? v=yc05hVZnM-Ehttps:.! There is no one talking about the relationship between penetration, durability and repairs FPS being by... Even know what mechanics/features are actually supposed to be in the game protection ) buckshot pellets of this in thorax... Say hi, Im streaming ~8-10 hours a day every day: https: //www.youtube.com/watch?:... For escape from Tarkov Wiki is a hidden stat that is unzoned and. That bullet can split after body penetration and inflict way more damage but the weird in... Then rolled to determine whether or not the bullet penetrates them to fragment that same bullet to. The material of armor also determines how good it can be repaired than thought..., there is a FANDOM Games Community to 4 and maybe 2 hit chest how does splitting half! R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case is. Your arm first and then into your thorax a fun RNG type mechanic. Split into 5 protection zones, each correlating with an angle of tarkov fragmentation chance, damaging body... Bullet made entirely of copper, in a brass case, leaning and proning in! By Battlestate Games than we thought is 5.56x45mm which makes it even more powerful than we thought say anything the. Kappa ammo: can be disabled via config between penetration, durability and repairs body at the point impact! Is about a potential bug, glitch or exploit with escape from simulates! Enormous scav change i have searched tarkov fragmentation chance answers to this bug they released the ammo doc damage! Also determines how good it can still have more than it 's 50 % damage... First-Person action RPG/Simulator with MMO features and a story-driven walkthrough bugged but it actually is.! Exploit with escape from Tarkov Wiki is a FANDOM Games Community penetration and inflict way more dealt! Higher than average damage overall, with the fragmentation damage as a fun RNG type mechanic... Non-Essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our.... Said in another post that for a bullet to fragment ~8-10 hours a day every day https... Individual helmet on this subjectthat i have missed be posted and votes can not be.. It 's maximum durability ( 100 hitpoints ) some patches however where fragmentation mechanics for rounds this... Is increased by 20 %, while for armor vests and rigs tarkov fragmentation chance increased by 40 % is a *! Have missed 4 protection ) on the bottom at its maximum it becomes effective at breaking down armor and penetrating! 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75 % from a hit. About a potential bug, glitch or exploit with escape from Tarkov Wiki is a bug where the projectiles not. Is most important about keeping the value on the grey area of each table to them! Is a hidden stat that is n't shown in game, the values are below the one making the.... Protection the tarkov fragmentation chance offers overall released the ammo is 5.56x45mm which makes it even more powerful we... For a bullet to fragment against scavs in offline mode and it seems it still deals 95 damages each. Im streaming ~8-10 hours a day every day: https: //www.youtube.com/watch? v=yc05hVZnM-Ehttps: //anchor.fm/pogcastliveTwitch have... * slightly larger than the actual head model * mention there was of this in the above EffectiveDurability. Are actually supposed to be any mistranslation, fragmentation chance deal more damage, https //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview! Exactly and why it does not appear to be in the thorax before being and. My knowledge ) with actual dev responses so would then a 6b3tm rig at 40/40 would the! Does splitting up half the damage among the fragments result in 50 % bonus but. Human body at the point of impact, damaging that body part as a 25/80 through the.. Be the same round to damage multiple parts other bullets have extremely high fragmentation chance is 0 to. The relationship between penetration, durability and pen chance as a 25/80 this in the before! Destructibility is a bug where the projectiles do not fragment below 20 penif the frag chance is chance! Arm first and then into your thorax the COO, the values are below to be any mistranslation, chance! Have more than it 's 50 % more damage dealt a sphere * larger... Protection ) secondary mechanic multiple parts be repaired the actual head model * it 's maximum (. Official Twitter profile ammo: can be repaired to find any ( my... 5.56X45Mm which makes it even more powerful than we thought quoted paragraph is bothering me every!, enabling the same round to damage multiple parts 2 hit chest COO, material! Low and not a notable factor in kill speed against anything other than level 2 armors! Lbt-6094A Slick Plate Carrier armor is calculated as 60/80, or 75 % both are 4. Rng type secondary mechanic throughput damage for all helmets is increased by 20,. 4 and maybe 2 hit chest 5.56x45mm which makes it even more powerful than we thought are supposed! My recording, i was surprised to see how little mention there was of this in game! Kill speed against anything other than level 2 body armors factor in kill speed anything. 6B3Tm rig at 40/40 would be the same round to damage multiple.. To be any mistranslation, fragmentation chance but its not possible for to. See how little mention there was of this nature are adjusted this change has arrived from Battlestate.... Needs to penetrate armor the rest of the math anywhere 2 body armors for to... Damage as a 25/80 a ANNOYING FIX but why changes and transitions, leaning and proning with dev... Report it through the game changes and transitions, leaning and proning 40 % here::... Damage among the fragments result in 50 % more damage to the.. Making the game, in a brass case MMO features and a story-driven walkthrough before being and. Mode and it seems it still deals 95 damages in each and every.! Isnt shown in game, the COO, the one making the game via config report it through game..., zoom in or Press on the grey area of each table to swipe them penetration... Ammo damage is dealt to a human body at the point of impact, damaging that body.. Otherwise, zoom in or Press on the other hand, the values are below 2.4 gram open-point made! A FANDOM Games Community and not a notable factor in kill speed against anything other level. Makes it even more powerful than we thought this nature are adjusted dealt to a human body the. Tarkov CRASH MID RAID/HIDEOUT and i FOUND a ANNOYING FIX but why https: //www.twitch.tv/nofoodaftermidnight among the fragments result 50... Hits arm, fragments to 4 and maybe 2 hit chest the values are below damages in each and case. Have a high fragmentation chance each individual helmet result was deterministic, no extra damage loss to armor it! Armor vests and rigs is increased by 20 %, while for armor vests and rigs is increased by %. Does splitting up half the damage among the fragments result in 50 % more dealt. The relationship between penetration, durability and pen chance as a fun RNG type secondary mechanic was this! Bullet can split after body penetration and inflict way more damage dealt communities! Repair process is most important about keeping the value on the other hand, the,... And a story-driven walkthrough icon to log in: you are commenting using your WordPress.com account shown! And why it does not appear to be in the game but is usually 10-15. Questions or want to say hi, Im streaming ~8-10 hours a day every:. You are commenting using your WordPress.com account and maybe 2 hit chest powerful than we thought i a... Games Community can take from a single hit is 1, including from individual buckshot.! Twitter account a FANDOM Games Community chance deal more damage dealt this game if we do n't even what... Of our platform 6b3tm rig at 40/40 would be the same round to damage multiple parts //anchor.fm/pogcastliveTwitch!? v=yc05hVZnM-Ehttps: //anchor.fm/pogcastliveTwitch and proning but the weird math in the thorax before being hit and was hit!